Like Heroes, but where is the manual/tutorial ?
Pros: -------- it is basically like Heroes of Might & Magic: you have castles, heroes, they lead armies, units have some stats. Also, there are goodees scattered around the map, and even some quests.
-------- the music is good, it doesn't get annoying, creates some atmosphere. Maybe the only good thing about this game.
Cons: ---------- There is no manual or tutorial, at least I couldn't find it with the game, and there is nothing on the developer's site.
----------------------------------------------- Although battles seem to be much like in Heroes at the first glance, there is very little stuff in it: there are no archers and mages, only melee units. All units I saw so far move 7 tile per turn. Even after the 4th battle I couldn't guess why some units didn't inflict any damage to the enemy, while others killed a large group with one blow. So, I didn't guess what determines the success of the blow.
--------------------------------------------------- When a unit is attacked, it doesn't retaliate. Well, this may be a design choice, but without a manual I can't get the idea.
------------------------------------------------------- The graphics are bad. Although it's freeware, images still look very unattractive, especially the faces of heroes - they are like plastic dolls and have nothing to do with the fantasy setting (is it fantasy btw?)
*****It is hard to tell where your units are and where the enemy's: lives are shown in the same color, and the units' sprites are so basic (simplistic), that you can easily mix them.
------------------------------------------------- Mouse logic is bad. You have to first left-click somewhere to mark the path for the selected unit, then right click there to order movement. Why not just make left-click responsible for both actions. Also, units, get deselected after moving, which means you have to select them again to attack the enemy right after moving.
Posted: 19-Aug-2006 03:19:21 PM

